

- DAYTONA USA GAME OVER ARANGE PS4
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Still, the game’s controls are responsive, even if the core game is less fun to play due to all of the restrictions placed on you.ĭriveclub lacks some fundamental things that just stick out as odd for a game in 2014. They feel fairly thin, and don’t make for a very satisfying experience as a result.

They’re far better than the hideous Sixaxis/Dual Shock 3 ones, but still a far cry from the past two sets of Microsoft controller triggers.
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This is the first PS4 racer I’ve played and after getting so used to the Xbox One’s controller with the Forza games, it’s clear that the Dual Shock 4’s triggers are a bit less satisfying. The AI is unforgiving, and your best anti-frustration bet is to just accept knocking out one of them in a race, then restarting until you get another one and maybe the other two taken care of if you’re lucky.ĭriveclub is a technical racer, but it controls marvelously. Ideally, you’ll want to knock out as many objectives as possible within one race, but that’s unlikely to happen very often. The objectives tend to range from reaching a certain speed in a speed zone to getting more points in a drift zone, beating a lap under a particular time, or getting a top three finish. Unlike those games, Driveclub also gives you a set of objectives to complete during each race represented by the aforementioned stars. Like Project Gotham Racing/Metropolis Street Racer and the Forza Horizon games, you’ve got a points system in play at all times. Even being hit by another car can result in a point deduction and the end of your multiplier. You’ve got to drive on the track as much as possible, and avoid collisions too. Surprisingly, Driveclub is a highly-technical racing game that is more sim-ish than it would appear on the surface. If you run into an event where you get 2/3 stars, but just can’t get that last one than the best bet is to just move on and try your luck elsewhere. The more you get in each individual event, the less you’ll have to worry about in later events.
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Each star gets you one step closer to unlocking series events and then a new set of events after that.
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Since that’s presently out of the equation, the core offline racing experience is what you’re left with.Īt its core, the game has a Forza-esque event system where you’ve got races, time trials, top laps, and drift events to earn stars. Unfortunately, the servers have been down far too often for us to come to a reasonable conclusion on the online setup as a whole. If you’ve got a group of online allies with PS4s, then you’ll get a lot of use out of them. The Driveclub namesake comes from clubs you can form in the game, although for the anti-social, they’re not a requirement, and they basically act as a hub for online playlists with friends.

It’s a shame too, as the actual racing game part of things is very well-executed. The end result is that we’ve got a brand-new $60 product and many already have bad tastes in their mouths from it due to delays across the board. Sony’s plan to release an expanded PS+-only demo was a wise one to engender goodwill, but its delayed launch hurts that plan. On top of that, it’s a new IP and those are going to have a harder time being taken seriously amid established ones. As a result, the game went from being in direct competition to the sub-par Forza Motorsport 5 to the far-superior Forza Horizon 2. Driveclub was a killer app for the PS4 before its launch, but was delayed 11 months for fine-tuning.
