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The technological revolution centers on computer, information, communication, and multimedia technologies, is often interpreted as the beginnings of a knowledge or information society, and therefore ascribes technologies a central role in every aspect of life. Luckily, they still have a lot of time, as plans for human habitation of Mars and beyond are still decades away.As we enter a new millennium, it is clear that we are in the midst of one of the most dramatic technological revolutions in history that is changing everything from the ways that we work, communicate, participate in politics, and spend our leisure time.

He acknowledges that a lot more work needs to be done. To that end, the system will be expected to interact with those humans in ways similar to those portrayed in the movie.īonasso reports that he and his team have built a virtual reality prototype of a planetary base, which CASE has thus far managed to run for up to four hours. The system also has what Bonasso describes as an ontological system-its job is to be self-aware so that the system can make judgment calls when comparing data from sensors with what it has learned in the past and with information received from human occupants. The third layer is even smarter, responsible for coming up with solutions to problems as they arise-if damage occurs to a module, for example, it must be sealed off from others modules as quickly as possible.
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The second layer is more brainy-it is in charge of running the software that controls the hardware. The first is in charge of controlling hardware, such as power systems, life-support, etc. To that end, CASE has been designed as a three-layered system.
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He notes that such a system needs to know what to do and how to do it, carrying out activities using such hardware as robot arms. It is meant to take care of the more mundane, but critical tasks involved with maintaining a habitable planetary base, such as maintaining oxygen levels and taking care of waste. His system is designed to run a base situated on another planet, such as Mars.
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In this case, it is called cognitive architecture for space agents (CASE) and is outlined in a Focus piece by Pete Bonasso, the primary engineer working on the project, in the journal Science Robotics.īonasso explains that he has had an interest in creating a real Hal 9000 ever since watching the movie as a college student-minus the human killing, of course. is making inroads toward the creation of a planetary base station monitoring system similar in some respects to Hal 9000-the infamous AI system in the movie 2001: A Space Odyssey. made with an old aluminum photo frame, the Adafruit button, some 3D printed parts AND a completely disassembled Google Mini. DOI: 10.1126/scirobotics.aav6610Ī team of engineers at TRACLabs Inc. Hi All, As a lot of people in this forum is interested about 'HAL' replica, and also because Markus is still using the Adafruit Massive Arcade button, I'd like to present you my just finished V2.0 own replica. The second robot carries out find and fetch tasks. The robot at the control panel connects solar panels (in the background) to batteries (right mid-ground) and batteries to power boxes (black boxes) that, in turn, connect to the habitat (right foreground). (B) The planetary base rendered in our robot visualization system (/rviz). With the O-10 monoprop engine thats a completely different story - its. The user interacts with the agent through a dialog manager. A process manager spawns the main components of the system and reconstitutes processes if their supporting computing infrastructure fails.
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The planning and execution systems draw information from and update the system ontology, a smart database. The planner generates an activity plan whose actions are procedures run by the execution system, which, in turn, interfaces to the hardware through the control software. (A) The top-level CASE architectural design.
